Cloud for Game Studios - Build, Test & Scale Your Game

Cloud for Game Studios - Build, Test & Scale Your Game

Your game servers need dedicated compute, not shared CPU that spikes players’ latency. Run multiplayer backends, build pipelines, and asset infrastructure at up to 70% lower cost with unlimited egress and bare metal AMD EPYC hardware.

Your game servers need dedicated compute, not shared CPU that spikes players’ latency. Run multiplayer backends, build pipelines, and asset infrastructure at up to 70% lower cost with unlimited egress and bare metal AMD EPYC hardware.

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SOC2 Logo
SOC2 Logo

70% lower cost vs AWS & GCP

Unlimited egress included

Sub-20ms APAC region

AMD EPYC processors

SOC2 + DPDPA compliant

Per-second billing

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Managed Dedicated Server Infrastructure Built for Game Studios

The cloud built for real-time intelligence, interaction, & control.

Game studios require specific infrastructure that can handle spikes as more players join in. Real-time sessions can't tolerate shared-resource CPU lag, and egress costs multiply.

Huddle01 Cloud gives game studios unlimited egress and dedicated AMD EPYC vCPUs - not shared, not throttled - across a game backend stack at up to 70% lower cost than AWS.

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Services to scale your Gaming Infrastructure

Services to scale your Gaming Infrastructure

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Virtual Machines

Dedicated AMD EPYC vCPUs for game server processes - no noisy-neighbour contention that throttles player sessions. Deploy across Asia, Europe & North America. Per-second billing means test and staging servers cost nothing when players aren't connected.

Illustration of a blue server tower inside a repeating isometric cube grid pattern, all in shades of dark and light blue.

Virtual Machines

Dedicated AMD EPYC vCPUs for game server processes - no noisy-neighbour contention that throttles player sessions. Deploy across Asia, Europe & North America. Per-second billing means test and staging servers cost nothing when players aren't connected.

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Managed Docker

Run CI/CD build pipelines, dedicated game server images, and game backend microservices in containers. Consistent build environments from local development to live.

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Managed Docker

Run CI/CD build pipelines, dedicated game server images, and game backend microservices in containers. Consistent build environments from local development to live.

Isometric cube pattern in purple tones, with one central cube highlighted in bright pink.

Managed Docker

Run CI/CD build pipelines, dedicated game server images, and game backend microservices in containers. Consistent build environments from local development to live.

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Managed Kubernetes

Auto-scale player session pods during peak hours. Roll back a broken game patch in seconds. Fully managed control plane - your team focuses on game logic, not cluster operations.

The Kubernetes helm wheel icon centered on a background of layered octagonal shapes in blue and purple tones.

Managed Kubernetes

Auto-scale player session pods during peak hours. Roll back a broken game patch in seconds. Fully managed control plane - your team focuses on game logic, not cluster operations.

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Block Storage

NVMe-backed volumes for game assets, player save data, level files, and replay archives. Attach and detach from any VM with no downtime. Point-in-time snapshots for fast rollback.

Minimal teal illustration of a microchip-like square in the center of a grid of rounded rectangles, suggesting hardware or processing.

Block Storage

NVMe-backed volumes for game assets, player save data, level files, and replay archives. Attach and detach from any VM with no downtime. Point-in-time snapshots for fast rollback.

Minimal teal illustration of a microchip-like square in the center of a grid of rounded rectangles, suggesting hardware or processing.

Block Storage

NVMe-backed volumes for game assets, player save data, level files, and replay archives. Attach and detach from any VM with no downtime. Point-in-time snapshots for fast rollback.

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Load Balancer

Distribute player connections across game server instances with health checks and automatic failover. SSL termination for secure matchmaking APIs. Crashed nodes are bypassed instantly, sessions stay alive.

Abstract tunnel-like shape formed by intersecting curved cyan lines, with a bright blue oval shape in the center on a dark blue background.

Load Balancer

Distribute player connections across game server instances with health checks and automatic failover. SSL termination for secure matchmaking APIs. Crashed nodes are bypassed instantly, sessions stay alive.

What Game Studios Build on Huddle01

What Game Studios Build on Huddle01

From multiplayer game server hosting to CI/CD pipelines and live ops - here's how game studios run their infrastructure in production.

From multiplayer game server hosting to CI/CD pipelines and live ops - here's how game studios run their infrastructure in production.

  1. Multiplayer Game Server Hosting

Services: Virtual Machines  ·  Load Balancer

  1. Game Build & CI/CD Pipelines

  1. Game Build & CI/CD Pipelines

Services: Managed Docker  ·  Virtual Machines

  1. Game Asset Storage & Distribution

  1. Game Asset Storage & Distribution

Services: Block Storage  ·  Virtual Machines

  1. Playtesting & Dev Environments

  1. Playtesting & Dev Environments

Services: Virtual Machines  ·  Managed Docker

  1. Live Ops & Player Spike Handling

  1. Live Ops & Player Spike Handling

Services: Load Balancer  ·  Managed Kubernetes

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Powered by the Huddle01
Global Edge Network

Powered by the Huddle01
Global Edge Network

Built on the same distributed infrastructure that powers Huddle01’s communication stack, offering low-latency performance, reliability, and edge-level scale.

Built on the same distributed infrastructure that powers Huddle01’s communication stack, offering low-latency performance, reliability, and edge-level scale.

Built and managed by us for full reliability across edge locations.

Built & managed by us for full reliability across edge locations.

On-prem performance combined with cloud flexibility.

On-prem performance combined with cloud flexibility.

Growing global nodes ensure low latency everywhere.

Growing global nodes ensure low latency everywhere.

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Rock-Solid Reliability. Lean Economics. Real Results.

Rock-Solid Reliability. Lean Economics. Real Results.

From AI startups to data-driven platforms, Huddle01 Cloud helps teams cut infrastructure spend by up to 70% while maintaining enterprise-grade performance.

From AI startups to data-driven platforms, Huddle01 Cloud helps teams cut infrastructure spend by up to 70% while maintaining enterprise-grade performance.

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“We deployed our workloads on Huddle01 Cloud in minutes. It was simple, fast, and way more affordable than the usual cloud providers.”

Ankit, CTO

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“We deployed our workloads on Huddle01 Cloud in minutes. It was simple, fast, and way more affordable than the usual cloud providers.”

Ankit, CTO

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“Switching to Huddle01 cloud was seamless. Setup took no time, and the cost savings are huge.”

Aayush, CEO

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Opslyft brand logo

“Switching to Huddle01 cloud was seamless. Setup took no time, and the cost savings are huge.”

Aayush, CEO

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“Huddle01 Cloud helped us cut our infrastructure bill by nearly 70% without changing a single line of code”

Vraj, Co-Founder

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MetEngine brand logo

“Huddle01 Cloud helped us cut our infrastructure bill by nearly 70% without changing a single line of code”

Vraj, Co-Founder

Frequently asked questions

Frequently asked questions

What is server based computing and how does it apply to game servers?

How does Huddle01 reduce low latency and latency in networking for multiplayer games?

What is mobile edge computing and does Huddle01 support it for real-time gaming?

What is IaaS (IaaS infrastructure as a service) and why do game studios use it?

Can I run a managed dedicated server for my game with cloud deployment and cloud native containers?

How does Huddle01 compare to AWS for game cloud server hosting and loadbalancing?

How does the load balancer handle player traffic spikes and matchmaking?

What is the right cloud setup for an indie studio running a private server?

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